117
+        canvas.rotate(mGroupRotation, mTempBounds.centerX(), mTempBounds.centerY());
118
+
119
+        mPaint.setColor(mColor);
120
+        mPaint.setAlpha((int) (MAX_ALPHA * mScale));
121
+        mPaint.setStrokeWidth(mStrokeWidth * mScale);
122
+
123
+        if (mSwipeDegrees != 0) {
124
+            for (int i = 0; i < mGearCount; i++) {
125
+                canvas.drawArc(mTempBounds, mStartDegrees + DEGREE_360 / mGearCount * i, mSwipeDegrees, false, mPaint);
126
+            }
127
+        }
128
+
129
+        canvas.restoreToCount(saveCount);
130
+    }
131
+
132
+    @Override
133
+    protected void computeRender(float renderProgress) {
134
+        // Scaling up the start size only occurs in the first 20% of a single ring animation
135
+        if (renderProgress <= START_SCALE_DURATION_OFFSET) {
136
+            float startScaleProgress = (renderProgress) / START_SCALE_DURATION_OFFSET;
137
+            mScale = DECELERATE_INTERPOLATOR.getInterpolation(startScaleProgress);
138
+        }
139
+
140
+        // Moving the start trim only occurs between 20% to 50% of a single ring animation
141
+        if (renderProgress <= START_TRIM_DURATION_OFFSET && renderProgress > START_SCALE_DURATION_OFFSET) {
142
+            float startTrimProgress = (renderProgress - START_SCALE_DURATION_OFFSET) / (START_TRIM_DURATION_OFFSET - START_SCALE_DURATION_OFFSET);
143
+            mStartDegrees = mOriginStartDegrees + mGearSwipeDegrees * startTrimProgress;
144
+        }
145
+
146
+        // Moving the end trim starts between 50% to 80% of a single ring animation
147
+        if (renderProgress <= END_TRIM_DURATION_OFFSET && renderProgress > START_TRIM_DURATION_OFFSET) {
148
+            float endTrimProgress = (renderProgress - START_TRIM_DURATION_OFFSET) / (END_TRIM_DURATION_OFFSET - START_TRIM_DURATION_OFFSET);
149
+            mEndDegrees = mOriginEndDegrees + mGearSwipeDegrees * endTrimProgress;
150
+        }
151
+
152
+        // Scaling down the end size starts after 80% of a single ring animation
153
+        if (renderProgress > END_TRIM_DURATION_OFFSET) {
154
+            float endScaleProgress = (renderProgress - END_TRIM_DURATION_OFFSET) / (END_SCALE_DURATION_OFFSET - END_TRIM_DURATION_OFFSET);
155
+            mScale = 1.0f - ACCELERATE_INTERPOLATOR.getInterpolation(endScaleProgress);
156
+        }
157
+
158
+        if (renderProgress <= END_TRIM_DURATION_OFFSET && renderProgress > START_SCALE_DURATION_OFFSET) {
159
+            float rotateProgress = (renderProgress - START_SCALE_DURATION_OFFSET) / (END_TRIM_DURATION_OFFSET - START_SCALE_DURATION_OFFSET);
160
+            mGroupRotation = ((FULL_GROUP_ROTATION / NUM_POINTS) * rotateProgress) + (FULL_GROUP_ROTATION * (mRotationCount / NUM_POINTS));
161
+        }
162
+
163
+        if (Math.abs(mEndDegrees - mStartDegrees) > 0) {
164
+            mSwipeDegrees = mEndDegrees - mStartDegrees;
165
+        }
166
+    }
167
+
168
+    @Override
169
+    protected void setAlpha(int alpha) {
170
+        mPaint.setAlpha(alpha);
171
+    }
172
+
173
+    @Override
174
+    protected void setColorFilter(ColorFilter cf) {
175
+        mPaint.setColorFilter(cf);
176
+    }
177
+
178
+    @Override
179
+    protected void reset() {
180
+        resetOriginals();
181
+    }
182
+
183
+    private void initStrokeInset(float width, float height) {
184
+        float minSize = Math.min(width, height);
185
+        float strokeInset = minSize / 2.0f - mCenterRadius;
186
+        float minStrokeInset = (float) Math.ceil(mStrokeWidth / 2.0f);
187
+        mStrokeInset = strokeInset < minStrokeInset ? minStrokeInset : strokeInset;
188
+    }
189
+
190
+    private void storeOriginals() {
191
+        mOriginEndDegrees = mEndDegrees;
192
+        mOriginStartDegrees = mEndDegrees;
193
+    }
194
+
195
+    private void resetOriginals() {
196
+        mOriginEndDegrees = 0;
197
+        mOriginStartDegrees = 0;
198
+
199
+        mEndDegrees = 0;
200
+        mStartDegrees = 0;
201
+
202
+        mSwipeDegrees = 1;
203
+    }
204
+
205
+    private void apply(Builder builder) {
206
+        this.mWidth = builder.mWidth > 0 ? builder.mWidth : this.mWidth;
207
+        this.mHeight = builder.mHeight > 0 ? builder.mHeight : this.mHeight;
208
+        this.mStrokeWidth = builder.mStrokeWidth > 0 ? builder.mStrokeWidth : this.mStrokeWidth;
209
+        this.mCenterRadius = builder.mCenterRadius > 0 ? builder.mCenterRadius : this.mCenterRadius;
210
+
211
+        this.mDuration = builder.mDuration > 0 ? builder.mDuration : this.mDuration;
212
+
213
+        this.mColor = builder.mColor != 0 ? builder.mColor : this.mColor;
214
+
215
+        this.mGearCount = builder.mGearCount > 0 ? builder.mGearCount : this.mGearCount;
216
+        this.mGearSwipeDegrees = builder.mGearSwipeDegrees > 0 ? builder.mGearSwipeDegrees : this.mGearSwipeDegrees;
217
+
218
+        setupPaint();
219
+        initStrokeInset(this.mWidth, this.mHeight);
220
+    }
221
+
222
+    public static class Builder {
223
+        private Context mContext;
224
+
225
+        private int mWidth;
226
+        private int mHeight;
227
+        private int mStrokeWidth;
228
+        private int mCenterRadius;
229
+
230
+        private int mDuration;
231
+
232
+        private int mColor;
233
+
234
+        private int mGearCount;
235
+        private int mGearSwipeDegrees;
236
+
237
+        public Builder(Context mContext) {
238
+            this.mContext = mContext;
239
+        }
240
+
241
+        public Builder setWidth(int width) {
242
+            this.mWidth = width;
243
+            return this;
244
+        }
245
+
246
+        public Builder setHeight(int height) {
247
+            this.mHeight = height;
248
+            return this;
249
+        }
250
+
251
+        public Builder setStrokeWidth(int strokeWidth) {
252
+            this.mStrokeWidth = strokeWidth;
253
+            return this;
254
+        }
255
+
256
+        public Builder setCenterRadius(int centerRadius) {
257
+            this.mCenterRadius = centerRadius;
258
+            return this;
259
+        }
260
+
261
+        public Builder setDuration(int duration) {
262
+            this.mDuration = duration;
263
+            return this;
264
+        }
265
+
266
+        public Builder setColor(int color) {
267
+            this.mColor = color;
268
+            return this;
269
+        }
270
+
271
+        public Builder setGearCount(int gearCount) {
272
+            this.mGearCount = gearCount;
273
+            return this;
274
+        }
275
+
276
+        public Builder setGearSwipeDegrees(@IntRange(from = 0, to = 360) int gearSwipeDegrees) {
277
+            this.mGearSwipeDegrees = gearSwipeDegrees;
278
+            return this;
279
+        }
280
+
281
+        public GearLoadingRenderer build() {
282
+            GearLoadingRenderer loadingRenderer = new GearLoadingRenderer(mContext);
283
+            loadingRenderer.apply(this);
284
+            return loadingRenderer;
285
+        }
286
+    }
287
+}

+ 27 - 0
views/src/main/res/values/attrs.xml

@@ -121,4 +121,31 @@
121 121
         <attr name="hasStickyHeaders" format="boolean" />
122 122
         <attr name="isDrawingListUnderStickyHeader" format="boolean" />
123 123
     </declare-styleable>
124
+
125
+    <declare-styleable name="LoadingView">
126
+        <attr name="loading_renderer">
127
+            <!--circle rotate-->
128
+            <enum name="MaterialLoadingRenderer" value="0"/>
129
+            <enum name="LevelLoadingRenderer" value="1"/>
130
+            <enum name="WhorlLoadingRenderer" value="2"/>
131
+            <enum name="GearLoadingRenderer" value="3"/>
132
+            <!--circle jump-->
133
+            <enum name="SwapLoadingRenderer" value="4"/>
134
+            <enum name="GuardLoadingRenderer" value="5"/>
135
+            <enum name="DanceLoadingRenderer" value="6"/>
136
+            <enum name="CollisionLoadingRenderer" value="7"/>
137
+            <!--Scenery-->
138
+            <enum name="DayNightLoadingRenderer" value="8"/>
139
+            <enum name="ElectricFanLoadingRenderer" value="9"/>
140
+            <!--Animal-->
141
+            <enum name="FishLoadingRenderer" value="10"/>
142
+            <enum name="GhostsEyeLoadingRenderer" value="11"/>
143
+            <!--Goods-->
144
+            <enum name="BalloonLoadingRenderer" value="12"/>
145
+            <enum name="WaterBottleLoadingRenderer" value="13"/>
146
+            <!--ShapeChange-->
147
+            <enum name="CircleBroodLoadingRenderer" value="14"/>
148
+            <enum name="CoolWaitLoadingRenderer" value="15"/>
149
+        </attr>
150
+    </declare-styleable>
124 151
 </resources>

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__init__.py 0B